References
Reference NO 1
http://stackoverflow.com/questions/15202657/how-to-store-texture-uniforms-in-the-state-of-the-program
Reference NO 2
http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter03.html
Reference NO 3
http://www.opengl.org/wiki/Uniform_Buffer_Object
Reference NO 4
http://www.opengl.org/wiki/Texture
Reference NO 5
http://rastergrid.com/blog/2010/01/uniform-buffers-vs-texture-buffers/
Reference NO 6
http://glslstudio.com/primer/
Reference NO 7
http://blog.angusforbes.com/openglglsl-render-to-texture/
Reference NO 8
#EANF#
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