Sunday, 25 August 2013

How to store texture uniforms in the state of the program?

How to store texture uniforms in the state of the program?

References

Reference NO 1

http://stackoverflow.com/questions/15202657/how-to-store-texture-uniforms-in-the-state-of-the-program

Reference NO 2

http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter03.html

Reference NO 3

http://www.opengl.org/wiki/Uniform_Buffer_Object

Reference NO 4

http://www.opengl.org/wiki/Texture

Reference NO 5

http://rastergrid.com/blog/2010/01/uniform-buffers-vs-texture-buffers/

Reference NO 6

http://glslstudio.com/primer/

Reference NO 7

http://blog.angusforbes.com/openglglsl-render-to-texture/

Reference NO 8

#EANF#

No comments:

Post a Comment